using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TavernBrawlMenuButton")]
	public class TavernBrawlMenuButton : BoxMenuButton
	{
		public UberText m_returnsInfo => method_3<UberText>("m_returnsInfo");

		public float m_hoverDelay => method_2<float>("m_hoverDelay");

		public bool isPoppedUp => method_2<bool>("isPoppedUp");

		public TavernBrawlMenuButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TavernBrawlMenuButton(IntPtr address)
			: this(address, "TavernBrawlMenuButton")
		{
		}

		public new void TriggerOver()
		{
			method_8("TriggerOver");
		}

		public new void TriggerOut()
		{
			method_8("TriggerOut");
		}

		public void ClearHighlightAndTooltip()
		{
			method_8("ClearHighlightAndTooltip");
		}

		public new void TriggerPress()
		{
			method_8("TriggerPress");
		}

		public new void TriggerRelease()
		{
			method_8("TriggerRelease");
		}

		public void UpdateTimeText()
		{
			method_8("UpdateTimeText");
		}
	}
}
